Nicholas Costa
Citations & recognition.
A complete list of publications, research, books and reference works that have cited Nicholas Costa's work.
119 recovered citations, from 1988 to 2025. Original language titles and linked sources are retained where available.
Complete reference list
119 of 119 citations
- 2025
Research & culture
Sanal gerçeklik ortamına uyarlanan bilgisayar oyunlarının sezgisel kullanıcı deneyimi prensipleri bağlamında incelenmesi
G. Gümüşcan, Yıldız University, Istanbul, Turkey
Citation 1 - 2025
Ancient history
Hodeida: Catalogue of the Intra-moenia Mosques
A. Santi, Istituto per l’Oriente, Rome
Citation 2 - 2025
Art & film
Taking Care: Creative Work in the Age of Techno-Capitalism, “The Screen as a Place of Work”
Anna Caterina Dalmasso, Austria
Citation 3 - 2025
Research & culture
What role does touch play in active entertainment? A narrative review of tactile feedback in gaming
Yan Gao and Charles Spence, i-Perception, University of Oxford
Citation 4 - 2024
Research & culture
Society for Interdisciplinary Studies: “God of Chaos”
Citation 5 - 2024
Machines & play
The Contingent Casino: An Institutional Political Economy of the Social Casino Industry
Alex Ross, Faculty of Information, University of Toronto
Citation 6 - 2024
Research & culture
Enhancing public entertainment with touch: Possibilities and pitfalls
Charles Spence and Yang Gao, Crossmodal Research Laboratory, University of Oxford; Sage Publications
Citation 7 - 2023
Machines & play
Bonus: Ethan Johnson on the history of coin-operated machines
Industrial Revolutions podcast
Source linkCitation 8 - 2023
Ancient history
Asia Minor: Atlantis, Asteroids And The Birth Of Athena
Ancient Origins
Source linkCitation 9 - 2023
Ancient history
Review of Atlantis, the Amazons, and the Birth of Athene
Atlantipedia
Source linkCitation 10 - 2022
Machines & play
Arcade Britannia: A Social History of the British Amusement Arcade
Alan Meads, MIT Press, Cambridge, Massachusetts
Citation 11 - 2022
Ancient history
Cadrer sans yeux: Archéologie du geste cinématographique / Framing without eyes: Archaeology of cinematic gesture
Barbara Grespi, Images Re-vues, Hors-série 10
Citation 12 - 2022
Machines & play
Robot salesmen: automated food retailing in the United States, 1925–39
D. J. Huppatz, History of Retailing and Consumption
Source linkCitation 13 - 2021
Research & culture
The Papers of Thomas A. Edison: Competing Interests, January 1888–December 1889
Edited by Paul B. Israel, Louis Carlat, Theresa M. Collins, Alexandra R. Rimer and Daniel J. Weeks; Johns Hopkins University Press
Citation 14 - 2021
Research & culture
Yu the Great
Zen Glossary Wiki entry
Citation 15 - 2021
Machines & play
Wahrsageautomat (Fortune Telling Machines) and Wahrsagen (Fortune Telling)
German Wikipedia
Source linkCitation 16 - 2020
Research & culture
Addictions: An Eternal Human Condition
Prof. G. Piperopoulos and Dr Anastasia Piperopoulou, Bookboon
Citation 17 - 2020
Art & film
The Self-Driving Car: A Media Machine for Posthumans?
Erkki Huhtamo, Artnodes, no. 26
Citation 18 - 2019
Research & culture
La forma en que vivimos: El Ser Humano, su Ruptura con el Medio y Consigo Mismo / How We Live
Fernando Acosta Barriga, Spain
Citation 19 - 2019
Machines & play
Fixed Odds Betting Terminals and Gambling Related Harm
James Rogers, University of Leicester
Citation 20 - 2019
Machines & play
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971–1982
Alexander Smith, CRC Press, Taylor & Francis
Citation 21 - 2019
Machines & play
Transgression in Games and Play
Kristine Jørgensen and Faltin Karlsen, MIT Press
Citation 22 - 2018
- 2018
Research & culture
Voices from the Uncanny Valley
Tiina Männistö-Funk and Tanja Sihvonen, Digital Culture & Society, Vol. 4, Issue 1
Citation 24 - 2018
- 2018
- 2018
Ancient history
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing
David Parisi, University of Minnesota Press
Citation 27 - 2018
Art & film
Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence
Digital Culture & Society, Vol. 4, Issue 1, Columbia University Press
Citation 28 - 2018
- 2017
Research & culture
The Kinetoscope: A British History
Richard Brown and Barry Anthony, Indiana University Press
Citation 30 - 2017
- 2017
Machines & play
Health and Power: Perspectives on biopolitics and management technology
Edited by Mads Peter Karlsen and Kaspar Villadsen, Hans Reitzels Forlag
Citation 32 - 2017
- 2017
Art & film
History of Digital Games: Developments in Art, Design and Interaction
A. Williams, CRC Press
Citation 34 - 2017
Research & culture
Press the Red Button Now
Hamish MacGillivray, Heritage Journal, Vol. 22, No. 1
Citation 35 - 2016
Ancient history
Cosmic Catastrophism Affecting the Earth Bibliography and Handbook
Edited by William I. Thompson III
Citation 36 - 2016
Art & film
A look back at the past of the game Create New Wave
Korea Creative Content Agency
Citation 37 - 2016
- 2016
Machines & play
Writing, Medium, Machine: Modern Technographies
Sean Pryor and David Trotter, Open Humanities Press
Citation 39 - 2016
Machines & play
Key Issues in Product-Based Harm Minimisation
Jonathan Parke, Adrian Parke and Alex Blaszczynski; Responsible Gambling Trust
Citation 40 - 2016
Machines & play
History of Games
Nabora, Communication Books, South Korea
Citation 41 - 2016
- 2016
Machines & play
Debugging Game History: A Critical Lexicon
Edited by Henry Lowood and Raiford Guins, MIT Press
Citation 43 - 2016
Machines & play
Exploring the tourist destination as a mosaic: The alternative lifecycles of the seaside amusement arcade sector in Britain
A. Chapman and D. Light, Tourism Management, Elsevier
Citation 44 - 2015
Art & film
Esporre la memoria: film e audiovisivi negli allestimenti dei musei di storia tra ventesimo e ventunesimo secolo
Elisa Mandelli, Università Ca’ Foscari Venezia
Citation 45 - 2015
Research & culture
Architetture dell’azzardo: Progettare il gioco, costruire la dipendenza
Natasha Dow Schüll, Luca Sossella Edizioni
Citation 46 - 2015
Research & culture
Reconstructing WARRIOR: Vectorbeams, Natural Magick & Business Intrigue
T. H. Rousse, Kinephanos
Citation 47 - 2015
Machines & play
They Create Worlds: the innovators who shaped the video game industry
Alexander Smith
Source linkCitation 48 - 2015
Research & culture
Granular Modernism
Beci Carver, Oxford University Press
Citation 49 - 2014
Machines & play
Playing to Win: Sports, Video Games, and the Culture of Play
Edited by Robert Alan Brookey and Thomas P. Oates, Indiana University Press
Citation 50 - 2014
Research & culture
Religiously Motivated Responses to the Discovery of the Asteroids: 1803–1837
Clifford J. Cunningham, National Astronomical Research Institute of Thailand
Citation 51 - 2014
Ancient history
Celestial Catastrophism Bibliography & Handbook
William I. Thompson III
Citation 52 - 2014
Ancient history
Bookshelf: Chronology and Catastrophism Workshop 2014:1
Society for Interdisciplinary Studies
Citation 53 - 2014
Art & film
Long Division: a magazine of inquiry & art, no. 1
Lareese Hall, University of North Carolina
Citation 54 - 2014
- 2013
Machines & play
Computer Games and the Social Imaginary
Graeme Kirkpatrick, Polity Press
Citation 56 - 2013
Ancient history
Shocking Grasps: An Archaeology of Electrotactile Game Mechanics
D. Parisi, Game Studies
Citation 57 - 2013
Research & culture
The Gemstone Legends of Ceylon (Sri Lanka)
EraGem, citing Adam to Apophis
Source linkCitation 58 - 2012
Art & film
A Companion to Early Cinema
A. Gaudreault, N. Dulac and S. Hidalgo, Wiley-Blackwell
Citation 59 - 2012
Machines & play
Addiction by Design: Machine Gambling in Las Vegas
Natasha Dow Schüll, Princeton University Press
Citation 60 - 2012
Machines & play
The arcade games industry dates back to Edison’s invention
Ono Kenji, Japan Digital Games Conference keynote
Source linkCitation 61 - 2012
Research & culture
Transformations of Retailing in Europe after 1945
Edited by Ralph Jessen and Lydia Langer, University of Cologne
Citation 62 - 2012
Art & film
Who are We, Where do We Come From, Where are We Going to? Greek Cypriot Women Artists in Contemporary Cyprus
M. Photiou, Women’s Studies, Taylor & Francis
Citation 63 - 2012
Machines & play
Der Einfluss struktureller und situationsbedingter Merkmale auf das Spielverhalten an Spielautomaten
Mark D. Griffiths, Jonathan Parke and Jeffrey L. Derevensky, Nottingham Trent University
Citation 64 - 2011
Machines & play
The relationship between technology and society from the point of view on the history of pachinko machine: 2nd report
Kazuo Sugiyama, Satsuki Sugiyama and Kazuo Kadota, Japan Society of Mechanical Engineers
Citation 65 - 2011
Machines & play
The “heritagisation” of the British seaside resort: the rise of the “old penny arcade”
A. Chapman and D. Light, Journal of Heritage Tourism
Citation 66 - 2010
Research & culture
“Fountain”: To understand the work we must understand the man: Marcel Duchamp
Joannie Godwin
Source linkCitation 67 - 2010
Machines & play
Vending machines: coined consumerism
Christopher D. Salyers, Mark Batty
Citation 68 - 2009
Machines & play
Too Close to the Money: A Theory of Compulsive Gambling
O. Bjerg, Theory, Culture & Society
Citation 69 - 2009
Machines & play
Automatic pleasures? The early history of slot machines
Angelika Epple, Internationale Konferenz am Historischen Seminar der Universität zu Köln
Citation 70 - 2009
Machines & play
The “Automat”: A History of Technological Transfer and the Process of Global Standardization in Modern Fast Food around 1900
Angelika Epple, Universität Bielefeld
Citation 71 - 2008
Research & culture
For tæt på kapitalismen
O. Bjerg
Citation 72 - 2008
Machines & play
The evolution of problem gambling helplines
G. Clifford, In the Pursuit of Winning
Citation 73 - 2007
Machines & play
In the Pursuit of Winning: Problem Gambling Theory, Research and Treatment
Masood Zangeneh, Alex Blaszczynski and Nigel E. Turner, Springer
Citation 74 - 2007
Machines & play
Escape!: Computerspiele als Kulturtechnik
C. Pias and C. Holtorf
Citation 75 - 2007
Art & film
Máquinas de diversión, máquinas de problemas
E. Huhtamo, Artnodes
Citation 76 - 2007
Research & culture
Spelen in Cyberspace
Gust De Meyer and Steven Malliet
Citation 77 - 2006
Research & culture
Gender construction and the Individual in the work of Mona Caird
Tracey S. Rosenberg, University of Edinburgh
Citation 78 - 2006
Machines & play
Gambling in Nineteenth-Century Literature
Jessica Bomarito and Russell Whitaker, Gale
Citation 79 - 2006
Machines & play
Treatment and Development in Problem and Pathological Gambling
Miranda Bulwer, University of South Africa
Citation 80 - 2006
Machines & play
The Sociology of Risk and Gambling Reader
Edited by James F. Cosgrave
Citation 81 - 2006
Machines & play
The Age of Chance: Gambling in Western Culture
Gerda Reith
Citation 82 - 2006
Machines & play
The psychology of the fruit machine: The role of structural characteristics (revisited)
J. Parke and M. Griffiths, International Journal of Mental Health and Addiction
Citation 83 - 2005
Machines & play
Handbook of Computer Game Studies
Joost Raessens and Jeffrey H. Goldstein, MIT Press
Citation 84 - 2005
- 2003
Machines & play
The environmental psychology of gambling
M. D. Griffiths and J. Parke, in Gambling: Who wins? Who loses?
Citation 86 - 2002
Research & culture
An Invisible Force: the amazing psychic table
Crispin Jones, exhibited at Ars Electronica, Linz
Citation 87 - 2002
Machines & play
Vending Machines: An American Social History
Kerry Segrave, McFarland & Company
Citation 88 - 2002
Machines & play
Computer Spiel Welten
Claus Pias
Citation 89 - 2002
Machines & play
Game over: Spiele, Tod und Jenseits
Edited by Reiner Sörries, Arbeitsgemeinschaft Friedhof und Denkmal
Citation 90 - 2001
Research & culture
A Centennial History of Pachinko: Born in Europe and Raised in Japan
Hideo Imaizumi and Kiyoshi Yamada
Citation 91 - 2001
Research & culture
Heaven’s Nail: The man who created modern pachinko
Takeichi Masamura and Emiko Suzuki, Banseisha
Citation 92 - 2001
Research & culture
Faszination der Bewegung: Ottomar Anschütz zwischen Photographie und Kino
Deac Rossell, Stroemfeld/Roter Stern
Citation 93 - 2000
Research & culture
L’universo ludico elettronico
Prisco Vicidomini
Citation 94 - 2000
Machines & play
Age of Chance: Gambling in Western Culture
Gerda Reith, Routledge
Citation 95 - 1999
Research & culture
L’innovazione tecnoludica: L’era dei videogiochi simbolici 1958–1984
Matteo Bittanti, Jackson Libri
Citation 96 - 1999
Art & film
A Victorian film enterprise: the history of the British Mutoscope and Biograph Company, 1897–1915
Richard Brown and Barry Anthony
Citation 97 - 1998
Machines & play
Automatenwelten: FreiZeitzeugen des Jahrhunderts
Wilhelm Hornbostel and Nils Jockel, Museum für Kunst und Gewerbe Hamburg
Citation 98 - 1997
Machines & play
The Role of Familiarity in Fruit Machine Gambling
Griffiths M. D. and Dunbar D.
Citation 99 - 1997
Research & culture
Commercial Gaming: The Unfair Deal
Sandra Dekker, University of South Australia
Citation 100 - 1997
Research & culture
Encyclopedia of British numismatics, Volume II, Pt. 2
Harrington E. Manville, Baldwin & Spink
Citation 101 - 1996
Art & film
Who’s Who of Victorian Cinema
Stephen Herbert and Luke McKernan, British Film Institute
Citation 102 - 1996
Machines & play
Homo Aleator: a sociological study of gambling in western society
Gerda Reith, University of Glasgow
Citation 103 - 1995
Machines & play
Adolescent gambling
Mark Griffiths, Routledge
Citation 104 - 1995
Research & culture
Americana and collectibles
Harry L. Rinker, Wallace-Homestead Book Company
Citation 105 - 1994
Research & culture
Transactions: Essays in Honor of Jeremy F. Boissevain
Het Spinhuis
Citation 106 - 1993
Research & culture
Welcome to the pleasuredome: inside Las Vegas
David Spanier, University of Nevada Press
Citation 107 - 1993
Machines & play
Gambling behavior and problem gambling
William R. Eadington and Judy A. Cornelius, University of Nevada, Reno
Citation 108 - 1993
Machines & play
Fruit machine gambling: The importance of structural characteristics
M. Griffiths, Journal of Gambling Studies
Citation 109 - 1993
Research & culture
“Het ding” wilde niet wat ik wilde: Enige notities over moderne vormen van animisme in westerse samenlevingen
J. Verrips, Etnofoor
Citation 110 - 1992
Research & culture
All right, okay, you win: inside Las Vegas
David Spanier, Secker & Warburg
Citation 111 - 1992
Research & culture
Lyle 1,001 Antiques Worth a Fortune
A. Curtis and T. Curtis
Citation 112 - 1991
Research & culture
The people’s palaces: the story of the seaside pleasure buildings of 1870–1914
Lynn F. Pearson, Barracuda
Citation 113 - 1991
Machines & play
The observational study of adolescent gambling in UK amusement arcades
M. Griffiths, Journal of Community & Applied Social Psychology
Citation 114 - 1991
Research & culture
Collector’s guide to Victoriana
O. Henry Mace, Wallace-Homestead Book Co.
Citation 115 - 1990
Machines & play
Current Bibliography in the History of Technology (1988)
Henry Lowood, Judith A. Adams, Stephen H. Cutcliffe, Jane Morley, Christine M. Roysdon and Ian Winship, Technology and Culture
Citation 116 - 1989
Machines & play
What the Butler Played
Advanced Computer Entertainment magazine, Issue 24
Citation 117 - 1988
Machines & play
Arcadia: Slot Machines of Europe and America
Jean Claude Baudot, Nic Costa and D. J. Costelo
Citation 118 - 1988
Machines & play
Wenn der Groschen fällt: Münzautomaten, gestern und heute
Cornelia Kemp and Ulrike Gierlinger, Deutsches Museum
Citation 119