d'aleman.Published books

Nicholas Costa

Citations & recognition.

A complete list of publications, research, books and reference works that have cited Nicholas Costa's work.

119 recovered citations, from 1988 to 2025. Original language titles and linked sources are retained where available.

Complete reference list

119 of 119 citations

  1. 2025

    Research & culture

    Sanal gerçeklik ortamına uyarlanan bilgisayar oyunlarının sezgisel kullanıcı deneyimi prensipleri bağlamında incelenmesi

    G. Gümüşcan, Yıldız University, Istanbul, Turkey

    Citation 1
  2. 2025

    Ancient history

    Hodeida: Catalogue of the Intra-moenia Mosques

    A. Santi, Istituto per l’Oriente, Rome

    Citation 2
  3. 2025

    Art & film

    Taking Care: Creative Work in the Age of Techno-Capitalism, “The Screen as a Place of Work”

    Anna Caterina Dalmasso, Austria

    Citation 3
  4. 2025

    Research & culture

    What role does touch play in active entertainment? A narrative review of tactile feedback in gaming

    Yan Gao and Charles Spence, i-Perception, University of Oxford

    Citation 4
  5. 2024

    Research & culture

    Society for Interdisciplinary Studies: “God of Chaos”

    Citation 5
  6. 2024

    Machines & play

    The Contingent Casino: An Institutional Political Economy of the Social Casino Industry

    Alex Ross, Faculty of Information, University of Toronto

    Citation 6
  7. 2024

    Research & culture

    Enhancing public entertainment with touch: Possibilities and pitfalls

    Charles Spence and Yang Gao, Crossmodal Research Laboratory, University of Oxford; Sage Publications

    Citation 7
  8. 2023

    Machines & play

    Bonus: Ethan Johnson on the history of coin-operated machines

    Industrial Revolutions podcast

    Source linkCitation 8
  9. 2023

    Ancient history

    Asia Minor: Atlantis, Asteroids And The Birth Of Athena

    Ancient Origins

    Source linkCitation 9
  10. 2023

    Ancient history

    Review of Atlantis, the Amazons, and the Birth of Athene

    Atlantipedia

    Source linkCitation 10
  11. 2022

    Machines & play

    Arcade Britannia: A Social History of the British Amusement Arcade

    Alan Meads, MIT Press, Cambridge, Massachusetts

    Citation 11
  12. 2022

    Ancient history

    Cadrer sans yeux: Archéologie du geste cinématographique / Framing without eyes: Archaeology of cinematic gesture

    Barbara Grespi, Images Re-vues, Hors-série 10

    Citation 12
  13. 2022

    Machines & play

    Robot salesmen: automated food retailing in the United States, 1925–39

    D. J. Huppatz, History of Retailing and Consumption

    Source linkCitation 13
  14. 2021

    Research & culture

    The Papers of Thomas A. Edison: Competing Interests, January 1888–December 1889

    Edited by Paul B. Israel, Louis Carlat, Theresa M. Collins, Alexandra R. Rimer and Daniel J. Weeks; Johns Hopkins University Press

    Citation 14
  15. 2021

    Research & culture

    Yu the Great

    Zen Glossary Wiki entry

    Citation 15
  16. 2021

    Machines & play

    Wahrsageautomat (Fortune Telling Machines) and Wahrsagen (Fortune Telling)

    German Wikipedia

    Source linkCitation 16
  17. 2020

    Research & culture

    Addictions: An Eternal Human Condition

    Prof. G. Piperopoulos and Dr Anastasia Piperopoulou, Bookboon

    Citation 17
  18. 2020

    Art & film

    The Self-Driving Car: A Media Machine for Posthumans?

    Erkki Huhtamo, Artnodes, no. 26

    Citation 18
  19. 2019

    Research & culture

    La forma en que vivimos: El Ser Humano, su Ruptura con el Medio y Consigo Mismo / How We Live

    Fernando Acosta Barriga, Spain

    Citation 19
  20. 2019

    Machines & play

    Fixed Odds Betting Terminals and Gambling Related Harm

    James Rogers, University of Leicester

    Citation 20
  21. 2019

    Machines & play

    They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971–1982

    Alexander Smith, CRC Press, Taylor & Francis

    Citation 21
  22. 2019

    Machines & play

    Transgression in Games and Play

    Kristine Jørgensen and Faltin Karlsen, MIT Press

    Citation 22
  23. 2018

    Research & culture

    Serbs in the Middle Ages: 536, the year without a sun

    Source linkCitation 23
  24. 2018

    Research & culture

    Voices from the Uncanny Valley

    Tiina Männistö-Funk and Tanja Sihvonen, Digital Culture & Society, Vol. 4, Issue 1

    Citation 24
  25. 2018

    Ancient history

    Great Mosque of Kufa

    Wikivividly, citing Adam to Apophis

    Source linkCitation 25
  26. 2018

    Machines & play

    Machines à sous

    Thierry Depaulis, Encyclopædia Universalis

    Source linkCitation 26
  27. 2018

    Ancient history

    Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing

    David Parisi, University of Minnesota Press

    Citation 27
  28. 2018

    Art & film

    Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence

    Digital Culture & Society, Vol. 4, Issue 1, Columbia University Press

    Citation 28
  29. 2018

    Ancient history

    Jonah

    Wikipedia, citing Adam to Apophis

    Source linkCitation 29
  30. 2017

    Research & culture

    The Kinetoscope: A British History

    Richard Brown and Barry Anthony, Indiana University Press

    Citation 30
  31. 2017

    Research & culture

    Max Jentzsch & Meerz

    Jörg Wagner

    Source linkCitation 31
  32. 2017

    Machines & play

    Health and Power: Perspectives on biopolitics and management technology

    Edited by Mads Peter Karlsen and Kaspar Villadsen, Hans Reitzels Forlag

    Citation 32
  33. 2017

    Research & culture

    Leucodermia

    Educalingo, citing Adam to Apophis

    Source linkCitation 33
  34. 2017

    Art & film

    History of Digital Games: Developments in Art, Design and Interaction

    A. Williams, CRC Press

    Citation 34
  35. 2017

    Research & culture

    Press the Red Button Now

    Hamish MacGillivray, Heritage Journal, Vol. 22, No. 1

    Citation 35
  36. 2016

    Ancient history

    Cosmic Catastrophism Affecting the Earth Bibliography and Handbook

    Edited by William I. Thompson III

    Citation 36
  37. 2016

    Art & film

    A look back at the past of the game Create New Wave

    Korea Creative Content Agency

    Citation 37
  38. 2016

    Machines & play

    Spielautomat

    German Wikipedia

    Source linkCitation 38
  39. 2016

    Machines & play

    Writing, Medium, Machine: Modern Technographies

    Sean Pryor and David Trotter, Open Humanities Press

    Citation 39
  40. 2016

    Machines & play

    Key Issues in Product-Based Harm Minimisation

    Jonathan Parke, Adrian Parke and Alex Blaszczynski; Responsible Gambling Trust

    Citation 40
  41. 2016

    Machines & play

    History of Games

    Nabora, Communication Books, South Korea

    Citation 41
  42. 2016

    Machines & play

    Gender Arcade

    Meena Daneshyar, Newcastle University Culture Lab

    Source linkCitation 42
  43. 2016

    Machines & play

    Debugging Game History: A Critical Lexicon

    Edited by Henry Lowood and Raiford Guins, MIT Press

    Citation 43
  44. 2016

    Machines & play

    Exploring the tourist destination as a mosaic: The alternative lifecycles of the seaside amusement arcade sector in Britain

    A. Chapman and D. Light, Tourism Management, Elsevier

    Citation 44
  45. 2015

    Art & film

    Esporre la memoria: film e audiovisivi negli allestimenti dei musei di storia tra ventesimo e ventunesimo secolo

    Elisa Mandelli, Università Ca’ Foscari Venezia

    Citation 45
  46. 2015

    Research & culture

    Architetture dell’azzardo: Progettare il gioco, costruire la dipendenza

    Natasha Dow Schüll, Luca Sossella Edizioni

    Citation 46
  47. 2015

    Research & culture

    Reconstructing WARRIOR: Vectorbeams, Natural Magick & Business Intrigue

    T. H. Rousse, Kinephanos

    Citation 47
  48. 2015

    Machines & play

    They Create Worlds: the innovators who shaped the video game industry

    Alexander Smith

    Source linkCitation 48
  49. 2015

    Research & culture

    Granular Modernism

    Beci Carver, Oxford University Press

    Citation 49
  50. 2014

    Machines & play

    Playing to Win: Sports, Video Games, and the Culture of Play

    Edited by Robert Alan Brookey and Thomas P. Oates, Indiana University Press

    Citation 50
  51. 2014

    Research & culture

    Religiously Motivated Responses to the Discovery of the Asteroids: 1803–1837

    Clifford J. Cunningham, National Astronomical Research Institute of Thailand

    Citation 51
  52. 2014

    Ancient history

    Celestial Catastrophism Bibliography & Handbook

    William I. Thompson III

    Citation 52
  53. 2014

    Ancient history

    Bookshelf: Chronology and Catastrophism Workshop 2014:1

    Society for Interdisciplinary Studies

    Citation 53
  54. 2014

    Art & film

    Long Division: a magazine of inquiry & art, no. 1

    Lareese Hall, University of North Carolina

    Citation 54
  55. 2014

    Research & culture

    Dennison models

    Andreas Zarus

    Source linkCitation 55
  56. 2013

    Machines & play

    Computer Games and the Social Imaginary

    Graeme Kirkpatrick, Polity Press

    Citation 56
  57. 2013

    Ancient history

    Shocking Grasps: An Archaeology of Electrotactile Game Mechanics

    D. Parisi, Game Studies

    Citation 57
  58. 2013

    Research & culture

    The Gemstone Legends of Ceylon (Sri Lanka)

    EraGem, citing Adam to Apophis

    Source linkCitation 58
  59. 2012

    Art & film

    A Companion to Early Cinema

    A. Gaudreault, N. Dulac and S. Hidalgo, Wiley-Blackwell

    Citation 59
  60. 2012

    Machines & play

    Addiction by Design: Machine Gambling in Las Vegas

    Natasha Dow Schüll, Princeton University Press

    Citation 60
  61. 2012

    Machines & play

    The arcade games industry dates back to Edison’s invention

    Ono Kenji, Japan Digital Games Conference keynote

    Source linkCitation 61
  62. 2012

    Research & culture

    Transformations of Retailing in Europe after 1945

    Edited by Ralph Jessen and Lydia Langer, University of Cologne

    Citation 62
  63. 2012

    Art & film

    Who are We, Where do We Come From, Where are We Going to? Greek Cypriot Women Artists in Contemporary Cyprus

    M. Photiou, Women’s Studies, Taylor & Francis

    Citation 63
  64. 2012

    Machines & play

    Der Einfluss struktureller und situationsbedingter Merkmale auf das Spielverhalten an Spielautomaten

    Mark D. Griffiths, Jonathan Parke and Jeffrey L. Derevensky, Nottingham Trent University

    Citation 64
  65. 2011

    Machines & play

    The relationship between technology and society from the point of view on the history of pachinko machine: 2nd report

    Kazuo Sugiyama, Satsuki Sugiyama and Kazuo Kadota, Japan Society of Mechanical Engineers

    Citation 65
  66. 2011

    Machines & play

    The “heritagisation” of the British seaside resort: the rise of the “old penny arcade”

    A. Chapman and D. Light, Journal of Heritage Tourism

    Citation 66
  67. 2010

    Research & culture

    “Fountain”: To understand the work we must understand the man: Marcel Duchamp

    Joannie Godwin

    Source linkCitation 67
  68. 2010

    Machines & play

    Vending machines: coined consumerism

    Christopher D. Salyers, Mark Batty

    Citation 68
  69. 2009

    Machines & play

    Too Close to the Money: A Theory of Compulsive Gambling

    O. Bjerg, Theory, Culture & Society

    Citation 69
  70. 2009

    Machines & play

    Automatic pleasures? The early history of slot machines

    Angelika Epple, Internationale Konferenz am Historischen Seminar der Universität zu Köln

    Citation 70
  71. 2009

    Machines & play

    The “Automat”: A History of Technological Transfer and the Process of Global Standardization in Modern Fast Food around 1900

    Angelika Epple, Universität Bielefeld

    Citation 71
  72. 2008

    Research & culture

    For tæt på kapitalismen

    O. Bjerg

    Citation 72
  73. 2008

    Machines & play

    The evolution of problem gambling helplines

    G. Clifford, In the Pursuit of Winning

    Citation 73
  74. 2007

    Machines & play

    In the Pursuit of Winning: Problem Gambling Theory, Research and Treatment

    Masood Zangeneh, Alex Blaszczynski and Nigel E. Turner, Springer

    Citation 74
  75. 2007

    Machines & play

    Escape!: Computerspiele als Kulturtechnik

    C. Pias and C. Holtorf

    Citation 75
  76. 2007

    Art & film

    Máquinas de diversión, máquinas de problemas

    E. Huhtamo, Artnodes

    Citation 76
  77. 2007

    Research & culture

    Spelen in Cyberspace

    Gust De Meyer and Steven Malliet

    Citation 77
  78. 2006

    Research & culture

    Gender construction and the Individual in the work of Mona Caird

    Tracey S. Rosenberg, University of Edinburgh

    Citation 78
  79. 2006

    Machines & play

    Gambling in Nineteenth-Century Literature

    Jessica Bomarito and Russell Whitaker, Gale

    Citation 79
  80. 2006

    Machines & play

    Treatment and Development in Problem and Pathological Gambling

    Miranda Bulwer, University of South Africa

    Citation 80
  81. 2006

    Machines & play

    The Sociology of Risk and Gambling Reader

    Edited by James F. Cosgrave

    Citation 81
  82. 2006

    Machines & play

    The Age of Chance: Gambling in Western Culture

    Gerda Reith

    Citation 82
  83. 2006

    Machines & play

    The psychology of the fruit machine: The role of structural characteristics (revisited)

    J. Parke and M. Griffiths, International Journal of Mental Health and Addiction

    Citation 83
  84. 2005

    Machines & play

    Handbook of Computer Game Studies

    Joost Raessens and Jeffrey H. Goldstein, MIT Press

    Citation 84
  85. 2005

    Art & film

    The androids, automatons and artificial animals website

    CiteSeerX

    Source linkCitation 85
  86. 2003

    Machines & play

    The environmental psychology of gambling

    M. D. Griffiths and J. Parke, in Gambling: Who wins? Who loses?

    Citation 86
  87. 2002

    Research & culture

    An Invisible Force: the amazing psychic table

    Crispin Jones, exhibited at Ars Electronica, Linz

    Citation 87
  88. 2002

    Machines & play

    Vending Machines: An American Social History

    Kerry Segrave, McFarland & Company

    Citation 88
  89. 2002

    Machines & play

    Computer Spiel Welten

    Claus Pias

    Citation 89
  90. 2002

    Machines & play

    Game over: Spiele, Tod und Jenseits

    Edited by Reiner Sörries, Arbeitsgemeinschaft Friedhof und Denkmal

    Citation 90
  91. 2001

    Research & culture

    A Centennial History of Pachinko: Born in Europe and Raised in Japan

    Hideo Imaizumi and Kiyoshi Yamada

    Citation 91
  92. 2001

    Research & culture

    Heaven’s Nail: The man who created modern pachinko

    Takeichi Masamura and Emiko Suzuki, Banseisha

    Citation 92
  93. 2001

    Research & culture

    Faszination der Bewegung: Ottomar Anschütz zwischen Photographie und Kino

    Deac Rossell, Stroemfeld/Roter Stern

    Citation 93
  94. 2000

    Research & culture

    L’universo ludico elettronico

    Prisco Vicidomini

    Citation 94
  95. 2000

    Machines & play

    Age of Chance: Gambling in Western Culture

    Gerda Reith, Routledge

    Citation 95
  96. 1999

    Research & culture

    L’innovazione tecnoludica: L’era dei videogiochi simbolici 1958–1984

    Matteo Bittanti, Jackson Libri

    Citation 96
  97. 1999

    Art & film

    A Victorian film enterprise: the history of the British Mutoscope and Biograph Company, 1897–1915

    Richard Brown and Barry Anthony

    Citation 97
  98. 1998

    Machines & play

    Automatenwelten: FreiZeitzeugen des Jahrhunderts

    Wilhelm Hornbostel and Nils Jockel, Museum für Kunst und Gewerbe Hamburg

    Citation 98
  99. 1997

    Machines & play

    The Role of Familiarity in Fruit Machine Gambling

    Griffiths M. D. and Dunbar D.

    Citation 99
  100. 1997

    Research & culture

    Commercial Gaming: The Unfair Deal

    Sandra Dekker, University of South Australia

    Citation 100
  101. 1997

    Research & culture

    Encyclopedia of British numismatics, Volume II, Pt. 2

    Harrington E. Manville, Baldwin & Spink

    Citation 101
  102. 1996

    Art & film

    Who’s Who of Victorian Cinema

    Stephen Herbert and Luke McKernan, British Film Institute

    Citation 102
  103. 1996

    Machines & play

    Homo Aleator: a sociological study of gambling in western society

    Gerda Reith, University of Glasgow

    Citation 103
  104. 1995

    Machines & play

    Adolescent gambling

    Mark Griffiths, Routledge

    Citation 104
  105. 1995

    Research & culture

    Americana and collectibles

    Harry L. Rinker, Wallace-Homestead Book Company

    Citation 105
  106. 1994

    Research & culture

    Transactions: Essays in Honor of Jeremy F. Boissevain

    Het Spinhuis

    Citation 106
  107. 1993

    Research & culture

    Welcome to the pleasuredome: inside Las Vegas

    David Spanier, University of Nevada Press

    Citation 107
  108. 1993

    Machines & play

    Gambling behavior and problem gambling

    William R. Eadington and Judy A. Cornelius, University of Nevada, Reno

    Citation 108
  109. 1993

    Machines & play

    Fruit machine gambling: The importance of structural characteristics

    M. Griffiths, Journal of Gambling Studies

    Citation 109
  110. 1993

    Research & culture

    “Het ding” wilde niet wat ik wilde: Enige notities over moderne vormen van animisme in westerse samenlevingen

    J. Verrips, Etnofoor

    Citation 110
  111. 1992

    Research & culture

    All right, okay, you win: inside Las Vegas

    David Spanier, Secker & Warburg

    Citation 111
  112. 1992

    Research & culture

    Lyle 1,001 Antiques Worth a Fortune

    A. Curtis and T. Curtis

    Citation 112
  113. 1991

    Research & culture

    The people’s palaces: the story of the seaside pleasure buildings of 1870–1914

    Lynn F. Pearson, Barracuda

    Citation 113
  114. 1991

    Machines & play

    The observational study of adolescent gambling in UK amusement arcades

    M. Griffiths, Journal of Community & Applied Social Psychology

    Citation 114
  115. 1991

    Research & culture

    Collector’s guide to Victoriana

    O. Henry Mace, Wallace-Homestead Book Co.

    Citation 115
  116. 1990

    Machines & play

    Current Bibliography in the History of Technology (1988)

    Henry Lowood, Judith A. Adams, Stephen H. Cutcliffe, Jane Morley, Christine M. Roysdon and Ian Winship, Technology and Culture

    Citation 116
  117. 1989

    Machines & play

    What the Butler Played

    Advanced Computer Entertainment magazine, Issue 24

    Citation 117
  118. 1988

    Machines & play

    Arcadia: Slot Machines of Europe and America

    Jean Claude Baudot, Nic Costa and D. J. Costelo

    Citation 118
  119. 1988

    Machines & play

    Wenn der Groschen fällt: Münzautomaten, gestern und heute

    Cornelia Kemp and Ulrike Gierlinger, Deutsches Museum

    Citation 119
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